PT multi-new driver feedback
Sim
1.5.0
September 5, 2023
PT requested updates, we listened, we collaborate, we include
v1.5.0 Key Changes:
NPC (nonplayer characters, aka AI, aka robots) system in the City grid scene
Added 3,000 pedestrians in walkable areas, mainly sidewalks, and crosswalks.
Pedestrian optimization - Nearby pedestrians are made visible and distant pedestrians are removed from camera rendering to improve performance.
How they work:
Pedestrians have a simple life, they will walk at a constant speed chasing a waypoint, yet never really finding it!
Their brains are limited yet capable of avoiding cars
If a car is in their path on the way to the waypoint, they will move to avoid it (cars currently don't offer the same respect)
Next Steps:
Give cars a smarter brain, so they don't run over pedestrians.
We are currently developing a system to inform cars (and school buses) that a Pedestrian is near, to allow them to proactively adapt.
Add a behavior rule for pedestrians to not walk through crosswalks with the light on green.
Develop a system to randomly adjust human shapes, skin color, age, size, etc.
Notes:
v1 of improved pedestrian AI system, based on PTs feedback request
very much a WIP
Power in Numbers
MAJOR
ENHANCEMENTS
MINOR
IMPROVEMENTS
BUG
FIXES